Dark: The RPG Project
sábado, maio 06, 2006
  Skills: Control.


MECHANICS - HALF


Skills:

Control:

Acrobatics: Precision in structure control. Using it involves a simple roll versus a target difficulty. This depends on how hard the maneuver to be attempted is and can be modified by existing conditions. Such movement are completely inaccessible to those who lack the skill. Examples: Back flips, tumbles, climbing. Users: jesters, thieves.

Athletics: Measure of sustainability in structure control. Unlike acrobatics, the skill of athletics involves the direct manipulation of structure power. A simple roll determines how long can a straining activity be maintained or how successful it is. Those without athletics have no knowledge on how to pace themselves, or how to harness their power, tiring easily. Examples: running, jumping, lifting. Users: messengers, soldiers.

Blunt weapons (combat): Structure combat using kinetic bladed or blunt weapons. These are usually maces, axes or any such weapon that depends on impact force to do damage. Such weapons are considered as offensive and parries are extremely difficult to do. Examples: cleave, bash. Users: Heavy infantry, peasants.

Bows (combat): structure control precision in handling bows. Users: archers, hunters.

Crossbow (combat): structure control precision in handling crossbows. Users: cavalry, guards

Daggers (combat): handling of small bladed weapons. Users: rogues, bowmen

Pole arms (combat): usage of large poled weapons. Users: pike men, guards

Swords (combat): effective usage of large bladed weapons. Users: infantry soldiers, bandits

Unarmed (combat): structure handling in unarmed combat. Users: rogues, innkeepers

Armourer (craft): crafting metal/alloys and leather into armours and repairing existing ones

Blacksmith (craft): crafting metals into usable tools and repairing existing ones. A blacksmith has very limited metal working abilities. A blacksmith also has very limited armorer and weaponsmith knowledges

Calligraphy (craft): writing with precision and thought.

Carpentry (craft): working wood to produce furniture or any other object made of wood.

Fletcher (craft): working wood to produce bows and arrows. A boyer/fletcher has limited carpentry and leather working knowledge.

Gem cutting (craft): working gems into jewels. A gem cutter has very limited mining and jeweller skills.

Jeweller (craft): jewellers work precious metals and gems into valuable jewellery

Leather (craft): working animal skins to produce leather, string and derived tools. A leatherworker has a very limited knowledge of armouring and tailoring.

Mapmaking (craft): ability to draw accurate maps of the environment. A mapmaker is a very limited calligrapher

Tailor (craft): works fabrics into clothes or decorative pieces. A tailor also has limited weaving skills.

Weapons (craft): crafting metal and alloys into weapons and repairing existing ones

Weave (craft): a weaver produces quality fabrics be it from wool or plant fibers. He has a limited farming knowledge

Dress wounds: capacity of effectively control injury in structures. Users: healers,

Lock pick: ability of opening locking mechanisms. Users: rogues, thieves

Metal work: ability of transforming ore into metals and alloys. Users: miners, blacksmiths

Mining: capacity of successfully digging minerals. A miner has limited forging and prospecting knowledge. A miner also has very limited engineering know-how. Users: miners, prospectors.

Palming: Ability of stealing without notice. Users: rogues, thieves

Riding: ability to effectively ride mounts. Users: messengers, cavalry

Stealth – urban: hiding and moving without being noticed in a artificial surrounding. Users: rogues.

Stealth – wild: hiding and moving without being noticed in a natural environment. Users: hunters, rangers

Taunting: Procedure of displaying structure power for the purpose of forcing the opponent to spend will. Users: pit fighters, skirmishers.

 
Diary of the creation of a medieval RPG.

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